FTM Schemes

CheckPoint Race

Rules :
Place your worms at Start, If your worm doesn\'t reach a CheckPoint at the end of the run, you can only teleport it back to the last CheckPoint you reached or at the Start. You must follow the path forseen by the map.
Worms :
3
Scheme :
Download
Winner:
First at Finish (If the first player reaches the finish and the second player reaches it the next turn, the player who started loses) If a player plops all his worms, it is the player who reaches the furthest CheckPoint that wins.
 





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